Can HTML5 keep car infotainment on track?

Paul Leroux
True story: When a train on the Trans-Mongolian Railway crosses from Mongolia into China, it must stop and have all of its wheel assemblies replaced. Why? Because the track gauge (distance between the rails) is 1520 mm in Mongolia and 1435 mm in China. Oops!

The rail industry realized long ago that, unless it settled on a standard, costly scenarios like this would repeat themselves ad infinitum. As a result, some 60% of railways worldwide, including those in China, now use standard gauge, ensuring greater interoperability and efficiency.

The in-car infotainment market should take note. It has yet to embrace a standard that would allow in-car systems to interoperate seamlessly with smartphones, tablets, and other mobile devices. Nor has it embraced a standard environment for creating in-car apps and user interfaces.

Of course, there are existing solutions for addressing these issues. But that's the problem: multiple solutions, and no accepted standard. And without one, how will cars and mobile devices ever leverage one another out of the box, without a lot of workarounds? And how will automakers ever tap into a (really) large developer community?

No standard means more market fragmentation — and more fragmentation means less efficiency, less interoperability, and less progress overall. Who wants that?

Is HTML5, which is already transforming app development in the desktop, server, and mobile worlds, the standard the car infotainment industry needs? That is one of the questions my colleague, Andy Gryc, will address in his seminar, HTML5 for automotive infotainment: What, why, and how?. The webinar happens tomorrow, November 15. I invite you to check it out.